1000
Baseline
Every player starts the season at the same rating. No history carries over.
W / L
Match results
Beating a lobby rated above you pays more than beating one rated below — classic Elo, up to ±24 per game.
60 / 40
Win & performance
Each game scores 60% on your team's result and 40% on your in-match performance — a blend of kills-vs-deaths and kills per minute, ranked against everyone in that game. Winning as the lower-rated team pays an extra +10% upset bonus.
−5%
Idle decay
Go 72 hours without a match and your rating drops 5% per day until you play again. Staying on top means staying active.